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Author Topic: MatriX movment  (Read 2186 times)

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Josef

  • Guest
Re:MatriX movment
« Reply #15 on: 05 Jun 2003, 11:59:21 »
no prob...

If the action was super slow you would have the time to execute the right action...

But auto could be better...

Like if the chap firing the bullet is close you bent sidewards, if he is far away you bend back...

The coolest would be if he just stretched out the hand, and the bullets stopped(With a cool added blue effect around...) And fell to the ground...


Cheers...
« Last Edit: 05 Jun 2003, 12:00:39 by Josef »

Pliskin

  • Guest
Re:MatriX movment
« Reply #16 on: 05 Jun 2003, 15:57:00 »
Somebody should ask Dkmm or some other OFP proffesionels. I`m sure that they can do it.
« Last Edit: 05 Jun 2003, 15:58:56 by Pliskin »

_Ross_

  • Guest
Re:MatriX movment
« Reply #17 on: 17 Jun 2003, 08:52:52 »

Dude Addaction [Bullet time", "bullet.sqs"]

Bullet.sqs:
SecAcctime 0.05
Dude Removaction 0

works

IlikeOFP

  • Guest
Re:MatriX movment
« Reply #18 on: 25 Jun 2003, 03:47:14 »
Ah good question young Padawan,

Yes it is possible sadly to say but I don't know exactly because one of my friends did it.  Come to think of that it might have been the person who replied it named _Ross_.

           Hope hes right. :gunman: ???

IlikeOFP

  • Guest
Re:MatriX movment
« Reply #19 on: 25 Jun 2003, 03:50:34 »

Dude Addaction [Bullet time", "bullet.sqs"]

Bullet.sqs:
SecAcctime 0.05
Dude Removaction 0

works
Do I know you I think you live in Illinois I won't say the street adress or the phone # because that would be to revealing :P :-X ::) :cheers: :wave: :toocool: :joystick: