Home   Help Search Login Register  

Author Topic: Using grpnull in a trigger  (Read 408 times)

0 Members and 1 Guest are viewing this topic.

Milwot

  • Guest
Using grpnull in a trigger
« on: 23 Jun 2003, 04:26:45 »
I am trying to make a trigger so that if the player(a West Soldier) is too far from the leader(a Russian) , he is no longer part of the group. So I used:

Condition: Player distance RussianGuy > 10
Activation: Player setcaptive false; Player join grpnull

But there is something wrong with the "player join grpnull" - the player isn't "unjoined" from the group (and then shot).

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Using grpnull in a trigger
« Reply #1 on: 23 Jun 2003, 04:34:43 »
put [] around da player ;)

da line shud b

Activation: Player setcaptive false; [Player] join grpnull

:cheers:

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta