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DeathTrig = 0; "if ((not isNull _x) and (_x in list playeralive)) then {DeathTrig = DeathTrig + 1}" foreach units PlayaG1; "if ((not isNull _x) and (_x in list playeralive)) then {DeathTrig = DeathTrig + 1}" foreach units PlayaG2; hint format ["%1", DeathTrig];
(count units PlayaG1 in thislist) < 0?
how I can count the units of a group then check to see if there in a trigger list (thislist)
and no I can't do any group member not pressent.