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Author Topic: Naming the pilot and gunner?  (Read 1246 times)

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Mr.BoDean

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Naming the pilot and gunner?
« on: 19 Jun 2003, 15:32:45 »
OK, so if you reference my other thread here: http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=10558

you can see I'm having issues with a join problem. I initially got that to work with just 2 pilots walking on the ground (still with the Bool error, though)

But since I am using a Little Bird chopper, it comes with a Delta Force pilot and gunner, which I'd really like to use. But there's only one space for a name.  And it gets confusing with WP's and commands whether I'm ordering the PILOT around or the CHOPPER ? Still, I have no idea how to individually name the pilot and gunner so as to get them to execute a script and join up later.   ???

  And I seem to run into more problems (less response) when the pilots are individuals flying an EMPTY chopper.   :P

Thanks in advance.  :)

BTW, I also tried giving it a groupid so the MH6grp could call the script and join the leader's group, but no luck there either.
« Last Edit: 19 Jun 2003, 15:34:30 by Mr.BoDean »

Offline LCD

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Re:Naming the pilot and gunner?
« Reply #1 on: 19 Jun 2003, 15:41:38 »
name = gunner chopername
namepilot = driver chopername

dats wat u lookin 4 ?

LCD OUT
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Mr.BoDean

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Re:Naming the pilot and gunner?
« Reply #2 on: 19 Jun 2003, 15:49:00 »
name = gunner chopername
namepilot = driver chopername

dats wat u lookin 4 ?

LCD OUT

Okay, so where would these go? In the name field or the Init. field?

And could I then use the ChopperName for WP commands, etc. and then be able to use the indiv. pilots names for when they are out of the chopper, yes?  :-X  

Iwesshome

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Re:Naming the pilot and gunner?
« Reply #3 on: 19 Jun 2003, 16:01:43 »
or...

1. Create an empty Helicopter
- Name this helo1

2. Create SOAR Pilot 1
- Name this driver1
- Initialization Field: driver1 moveindriver helo1

3. Create SOAR Pilot 2
- Name this gunner1
- Initialization Field: gunner1 moveingunner helo1

* The names can be what ever you want  ;D



Offline LCD

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Re:Naming the pilot and gunner?
« Reply #4 on: 19 Jun 2003, 16:19:24 »
Quote
Okay, so where would these go? In the name field or the Init. field?

And could I then use the ChopperName for WP commands, etc. and then be able to use the indiv. pilots names for when they are out of the chopper, yes?

dey go in da init of da choper

yes 4 da sec Q

LCD OUT
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Offline Messiah

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Re:Naming the pilot and gunner?
« Reply #5 on: 19 Jun 2003, 16:37:10 »
or if u just want to use them in a script, then (driver choppername) and (gunner choppername) will work fine... no need to name them, because this will select them - but if they get out of the chopper, then it wont work  :P
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peter

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Re:Naming the pilot and gunner?
« Reply #6 on: 19 Jun 2003, 17:58:01 »
if you write in the choppers

namefield: heli
initfield: pilots = group this

then

heli is the chopper
(units pilots) select 0 is the driver
(units pilots) select 1 is the gunner

... it only works if you give the chopper a name !

Kaliyuga

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Re:Naming the pilot and gunner?
« Reply #7 on: 19 Jun 2003, 19:35:41 »
 Just to throw in another way to do it..

if you place a chopper with a crew already inside and name the chopper
chop  

then the pilot would be named    dchop

gunner would be gchop  

Mr.BoDean

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Re:Naming the pilot and gunner?
« Reply #8 on: 20 Jun 2003, 07:47:21 »
Wowsers!  :o  I go away for a few hours and come back to a bonanza of replies !  :D  Thanks, everybody. Lots of good options here, it seems.

Iwes .....Yeah, I had tried that using an empty chopper but seemed to have some confusion by the pilot on certain commands. I've seen that several times using the movein commands with unassignvehicle, etc.  Are the SOAR pilots the default ones that come with BAS' LittleBirds? 'Cuz I didn't see them in the unit type drop-down list.  :-\  Are they an additional addon or something?

Kali.... Really? That simple?   :-X OPFlash will recognize the D and G as being the Driver,Gunner of that chopper? Do you still need to name those in the chopper's init field?  Works for 1.46, too, yeah?   ???
« Last Edit: 20 Jun 2003, 07:49:17 by Mr.BoDean »

Kaliyuga

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Re:Naming the pilot and gunner?
« Reply #9 on: 20 Jun 2003, 09:22:41 »
yeah... as far as I know.... as long as it doesn't start empty the game automatically assigns the   prefixes to the vehicles name to identify the units inside

c = commander
d = driver
g = gunner

so you only have to name the vehicle :cheers:

Mr.BoDean

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Re:Naming the pilot and gunner?
« Reply #10 on: 20 Jun 2003, 13:51:18 »
yeah... as far as I know.... as long as it doesn't start empty the game automatically assigns the   prefixes to the vehicles name to identify the units inside

c = commander
d = driver
g = gunner

so you only have to name the vehicle :cheers:


   :hmm:  Well, Kali , I wasn't able to get that to work. However, naming the pilot and gunner in the init field did the trick and now I can have a couple of pilots watching my back when one of my men dies.  ;)   ;D   Maybe that was a change for Resistance? Thanks! 8) for the help

Offline Grinning_Giant

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Re:Naming the pilot and gunner?
« Reply #11 on: 20 Jun 2003, 14:04:11 »
Is that what LCD told u to do?

What script command did you use?

Iwesshome

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Re:Naming the pilot and gunner?
« Reply #12 on: 20 Jun 2003, 14:08:21 »
Are the SOAR pilots the default ones that come with BAS' LittleBirds? 'Cuz I didn't see them in the unit type drop-down list.  :-\  Are they an additional addon or something?
Yes they are the default pilots to the Littlebirds and if you go to the editor and hit BAS Vehicles - Special Ops you should be able to see the SOAR Pilot selection.

Mr.BoDean

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Re:Naming the pilot and gunner?
« Reply #13 on: 20 Jun 2003, 14:16:25 »
Is that what LCD told u to do?

What script command did you use?

Yes, GG I took LCD's advice, once again.  ;D  

Unit Name: MH6
INIT. field: PMH6 = driver MH6; GMH6 = gunner MH6

and that worked fine for what I needed .... to control the AI once they got out of the chopper.  ;)


Mr.BoDean

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Re:Naming the pilot and gunner?
« Reply #14 on: 20 Jun 2003, 14:19:58 »
Yes they are the default pilots to the Littlebirds and if you go to the editor and hit BAS Vehicles - Special Ops you should be able to see the SOAR Pilot selection.

 :hmm:  Yeah, I'm guessing that's a Resistance thing, then, 'cuz I'm not seeing anything like "BAS Vehicles " in the editor . Oh well, soon enough. And, fortunately I won't need the pilots separately now.  8)    Thanks.