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Author Topic: AI Problem in MP  (Read 1189 times)

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Offline Cplme

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AI Problem in MP
« on: 18 Jun 2003, 14:19:00 »
hey guys, I have a small problem, that some of you guys mite be able to help me with, I am making a MP campaign for a squad, well lits like a campaign.

Anyway the first mission is a hostage rescue from an embassy, so what happens is that one team is going to go in and get the embassador out, but since a civi and west cant join teams, i want the embassdor to run to wards the chopper and get into my (west) chopper the teams will all real players but the embassdor will be AI, now i heard there is a problem with a  civi getting in a west chopper while there is a west team going to board and a west pilot and so on and forth first of all is this true, and could anyone help me with getting the ai embassdor to get into my chopper along with the other guys of my MP squad.

Thanx in advance

Tactician

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Re:AI Problem in MP
« Reply #1 on: 18 Jun 2003, 19:51:17 »
You could make the hostage a west unit.  Create a west soldier then find him in mission.sqm with a text editor and change the line that looks something like "SoldierWB" to "Man1", or whichever civilian he's supposed to look like.  Be sure you set his init and name and stuff first because you won't be able to access him in editor anymore without changing his unit type.

If you run "this setCaptive true" in his init field, he won't be shot at by east.  So he'll be able to join groups and get in choppers but look like a civilian :)

If you need more detailed instructions let me know.

Hellcow_2RHh

  • Guest
Re:AI Problem in MP
« Reply #2 on: 18 Jun 2003, 20:49:54 »
Wow, that is pretty good, and Confusing. Thanks for Asking that Question.

That helps me out too. =D

Tactician. Could you please Email me Hellcow10@hotmail.com

And let me have the Detailed Instructions. I know it wasnt my Question to begin with. But what he asked, i was have a similar Problem with.

Thanks.