Hmm, seems to work fine...
But there is no pleasing some people. lol
If I wanted to make the action appear only when the player is
in the vehicle I guess I would have to use this script right?
;Init: [Jeep] exec "Action.sqs"
_Jeep = _this select 0
_Unit = Player
#Start
#Loop
?_Unit in _Jeep : Goto "Action"
~0.5
goto "Loop"
#Action
_Jeep addAction ["Hello", "hello.sqs"]
#LoopB
?!(_Unit in _Jeep) : Goto "RemoveAction"
~0.5
goto "LoopB"
#RemoveAction
_Jeep removeAction 0
Goto "Start"
Wahoooo!! I tested it and it works perfick!!
;D
Please advise me of my scripting errors, I'm still learning.
P.S. How do I use the @ command instead of using stupid Loops