Hi everyone!
I've had sound problems for awhile now and it's gotta be solved! Well at least I was hoping it could. With You guys help, I'm sure it will!
I'll try ta make it as short as possible:
In my mission folder, a "Sound" folder with the *.OGG files are in. I use GoldWave and save the files in:
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Example 1; The sound of a door that closes:
DoorClose.ogg
Saved as: Vorbis 1.0, 44100Hz, stereo, 128kbps (0.4q) VBR
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Example 2; Someone saying something:
ComeHere.ogg
Saved as: Vorbis 1.0, 44100Hz, mono, 115kbps (0.7q) VBR
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Here is what the description.ext looks like:
class CfgMusic
{
tracks[]={PeopleOfTheSun};
class PeopleOfTheSun
{
name = "PeopleOfTheSun";
sound[] = {\Music\PeopleOfTheSun.ogg,db+25, 1.0};
};
};
class CfgSounds
{
Sounds[] = { DoorTrapClose, DoorTrapOpen, ComeHere };
class DoorTrapClose
{
Name = "DoorTrapClose";
Sound[] = {"DoorTrapClose.ogg", db-50, 1.0};
Titles[] =
{
0, $STRM_DoorTrapClose
};
};
class DoorTrapOpen
{
Name = "DoorTrapOpen";
Sound[] = {"DoorTrapOpen.ogg", db-50, 1.0};
Titles[] =
{
0, $STRM_DoorTrapOpen
};
};
class ComeHere
{
Name = "ComeHere";
Sound[] = {"ComeHere.ogg", db-60, 1.0};
Titles[] =
{
0, $STRM_ComeHere
};
};
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Now, when I start the mission, the sounds won't work at all. But if I place another trigger trying to use those sounds and play around a bit by switching the trigger's sounds on and off and hitting the "preview" to try and try and pick up daisÃes to offer them to some soldier and blablabla, then I the sounds somehow start working. If I quit the game and restart, then the damn sounds won't work again! What do I do wrong!!!
Please help me!!!