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Author Topic: Not sure how to use helidust script  (Read 713 times)

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Owens

  • Guest
Not sure how to use helidust script
« on: 17 Jun 2003, 22:56:58 »
Im havin a look at vektorboson's helidust script.
i have put the syntax in tyhe init field of heli

Code: [Select]
this exec "effects\heli_dust.sqs"and when try to test map it sais:
BadVehicle type Emptydetector
It sais the same thing when i try to play example map, exept that it starts the map then says it.

Can someone tell me what they did to get it working, maybe i aint got some addon instaled or something apart from resistance?

Thx.


« Last Edit: 17 Jun 2003, 22:58:56 by Owens »

Ace

  • Guest
Re:Not sure how to use helidust script
« Reply #1 on: 17 Jun 2003, 23:46:29 »
Well u do need resistance but more likely is u need an array.

[this] exec "effects/heli_dust.sqs"


EDIT
Looked closer at dust script. You do ave resistance don't you? Because it should still work without an array still.

But u defiantley need resistance because the drop command which creates the dust particles was only introduced in v1.75 (resistance)
« Last Edit: 17 Jun 2003, 23:48:48 by Ace »

Owens

  • Guest
Re:Not sure how to use helidust script
« Reply #2 on: 18 Jun 2003, 00:43:00 »
thx for help. Yeah ive got resistance installed at mo. It says you need version 1.90 or something... and resistance is only 1.75 :o.
That might be where im goin wrong, where can i find 1.90 update?
« Last Edit: 18 Jun 2003, 00:44:33 by Owens »

Babalon

  • Guest
Re:Not sure how to use helidust script
« Reply #3 on: 18 Jun 2003, 00:56:57 »
Go to http://www.flashpoint1985.com

Also, make sure you actualy have the script inside an "Effects folder inside your mission folder.

Owens

  • Guest
Re:Not sure how to use helidust script
« Reply #4 on: 18 Jun 2003, 01:14:16 »
Thanks.
Geez, all cos of an update :-[