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Author Topic: Satchel Charges  (Read 587 times)

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ljej

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Satchel Charges
« on: 18 Jun 2003, 16:24:26 »
Good Evening to you all,
          Is it possible and if so how would you do it set of a satchel charge that you place in the editor and then set of with a trigger either by east west etc,who sets it off isnt an issue,I know there isnt satchel charges in the editor but i want a charge to go off with the same force as one.Thanks guys and if your answer is a script pls give as much information on how to use the script as possible as i am a scripting moron and i dont understand them. Thanks again.

Offline Burn

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Re:Satchel Charges
« Reply #1 on: 18 Jun 2003, 18:00:14 »
bomb="PipeBomb" camcreate getmarkerpos "markername"
But I don't know how to touch it off, since the only way to do that is to give a action-command to a unit.
Unitname action ["Touch Off","PipeBomb"]

[thislist select 0] action ["Touch Off","PipeBomb"] would make hwoever activates the trigger touch off the bomb... I think. :-\

[edit]
 :-\errr... on second thought, I don't think that last is possible ::)... :P
« Last Edit: 18 Jun 2003, 18:03:20 by Bizon »

MPKING

  • Guest
Re:Satchel Charges
« Reply #2 on: 18 Jun 2003, 21:44:07 »
well.. couldn't he camcreate a GBU-bomb instead?
That thing would go off right away.. i think ;D

Offline Igor Drukov

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Re:Satchel Charges
« Reply #3 on: 18 Jun 2003, 21:56:13 »
Well, you could try to create a timebomb instead : it looks like an SC and it definitely blows up as powerfully as an SC.
Thing is, it blows up exactly 20 seconds after creation...

Code: [Select]
bomb="timebomb" camcreate getpos myplace
Hope that helps.

Offline Artak

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Re:Satchel Charges
« Reply #4 on: 18 Jun 2003, 22:40:05 »
what if you

bomb="pipebomb" camcreate getmarkerpos "markername"; bomb setdammage 1

would that tick the bomb pada boom?
Not all is lost.

ljej

  • Guest
Re:Satchel Charges
« Reply #5 on: 20 Jun 2003, 12:38:20 »
Thanks To You all