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Author Topic: is he lying on the ground?  (Read 2249 times)

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Offline dmakatra

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is he lying on the ground?
« on: 15 Jun 2003, 21:24:21 »
Sorry for the n00bin but I couldnt find anythin in the command reference or in the FAQ. How do you check if a unit is lying on the ground? Thx in advance.

:cheers:

Offline LCD

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Re:is he lying on the ground?
« Reply #1 on: 15 Jun 2003, 22:23:36 »
no way ?

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Offline dmakatra

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Re:is he lying on the ground?
« Reply #2 on: 15 Jun 2003, 22:34:21 »
What? There must be... :-\

Offline dmakatra

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Re:is he lying on the ground?
« Reply #3 on: 15 Jun 2003, 22:44:45 »
OK, if there isnt away to check if a unit is lying on the ground then is there a way to do an animation exactly after the first one is done. I have this script where u are doin the "medic-patch-up-animation". Now, if the unit is lying down then it takes more time for him to do the animation(he have to stand up) then for a guy already standing up. If I use the same waiting time on both either the animation will not complete on the guy whos lying down or the animation will be done and the player just stands there. Is there anyway to fix this?

Ace

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Re:is he lying on the ground?
« Reply #4 on: 15 Jun 2003, 23:02:36 »
There might bea chance u can use the animationphase command.

But I'm not sure

Offline dmakatra

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Re:is he lying on the ground?
« Reply #5 on: 16 Jun 2003, 12:14:25 »
I mean the switchmove/playmove animations/moves. Or will this command u are talkin bout work on switchmove/playmove too?

Ace

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Re:is he lying on the ground?
« Reply #6 on: 16 Jun 2003, 17:42:10 »
it might.

I've only found it used on addon animations. (Like the goggles on BAS units)

but in theory.... ???

Offline dmakatra

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Re:is he lying on the ground?
« Reply #7 on: 16 Jun 2003, 17:57:50 »
Thx but what do animationphase do? I didnÂ't understand the explaination in the command refernce :-[.

Ace

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Re:is he lying on the ground?
« Reply #8 on: 16 Jun 2003, 18:30:41 »
(_Man animationPhase "SitDown" >= 0.01)

I believe that means the instance he starts aniamtion

(_Man animationPhase "SitDown" >= 0.05)

I believe this means half way through aniamtion

(_Man animationPhase "SitDown" >= 1.00)

Aniamtion Complete
none of this is guaranteed mind..

Offline dmakatra

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Re:is he lying on the ground?
« Reply #9 on: 16 Jun 2003, 18:43:50 »
OK, IÂ'll try that.

Offline dmakatra

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Re:is he lying on the ground?
« Reply #10 on: 16 Jun 2003, 19:37:14 »
No that didnÂ't work either :-\

Kaliyuga

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Re:is he lying on the ground?
« Reply #11 on: 16 Jun 2003, 21:15:13 »
animation phase is more like when you have  an addon.. like say the Everon Cartel Safe we made...

for the animation on it   the door is either closed or opened so it is in either phase 0 or phase 1  so you can use something like this condition:

safe animationphase "arm" > 0.7

to detect when the door has opened

the animations your after are soldier animations and I'm pretty sure the animation phase has nothin to do with the animation files for soldier models..  it's more something that is defined in O2




Offline dmakatra

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Re:is he lying on the ground?
« Reply #12 on: 16 Jun 2003, 21:34:18 »
OK, but no1 know how I can solve this?

Offline LCD

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Re:is he lying on the ground?
« Reply #13 on: 17 Jun 2003, 00:28:58 »
yep read da sec post again - we tried 2 do dat som times

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Offline MI_Fred

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Re:is he lying on the ground?
« Reply #14 on: 17 Jun 2003, 01:35:25 »
Without more info I'd say you should simply make the lying guy stand up, with setUnitPos "up". That is if he is not a player. Hard to force a player.. and if this is needed when a unit is wounded so he can't stand, detect that with canStand. Buuut I'd really not get hopes up.  :-\
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.