ok... i have some sound effects which are working in conjunction with each other to fake a sniper assasination in an intro...
gun firing sound goes off ----> camera zooms to officer ----> bullet hitting officer sound MEANT to happen ----> gurgling death sound ;D ----> fall to floor
now... it doesnt sound very realistic since the bullet doesnt hit the officer - this is cos the damn sound effect wont play - i try and check it by a radio trigger in mission mode and listen for it, but it doesnt even play there... i cant work out whats wrong - its loud in goldwave where i edited it... its louder than the other sounds and voices...
here's the intro snippet where it happens:
TITLECUT ["", "BLACK OUT", 2]
delta_4 removeweapon "nvgoggles"
;=== 23:02:49 BULLET START
_camera camSetTarget [-70120.45,75409.97,-8486.17]
_camera camSetPos [2300.26,6997.43,0.35]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
TITLECUT ["", "BLACK IN", 2]
~0.5
delta_3 say "shoot"
;=== 23:04:07 OFFICER FACE - BULLET END
_camera camSetTarget [-69088.27,77247.64,-8532.39]
_camera camSetPos [1913.08,7364.91,1.67]
_camera camSetFOV 0.700
_camera camCommit 2
~1.5
spetz_1 setbehaviour "aware"
~0.1
spetz_2 setbehaviour "aware"
~0.2
TITLECUT ["", "BLACK OUT", 0.2]
hit1 = true
~0.5
officer_1 say "death1"
~1
officer_1 setdammage 1
hit1 = true is where a trigger is activated to say the sound - initially it was the officer saying it, but i thought it mite be conflicting... but since it doesnt play on its own, then i know its not this...
this is the description.ext snippet:
class death1
{
name = "death1";
sound[] = {"death1.ogg", db-05, 1.0};
titles[] =
{
};
};
class hit
{
name = "hit";
sound[] = {"hit.ogg", db-05, 1.0};
titles[] =
{
};
};
class shoot
{
name = "shoot";
sound[] = {"shoot.ogg", db-05, 1.0};
titles[] =
{
};
};
and all the other sounds work - and its just copy and paste and change the names.... aaaargh