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Author Topic: Bridge problem =(  (Read 1139 times)

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Newbie

  • Guest
Bridge problem =(
« on: 14 Jun 2003, 19:18:02 »

When i look with the WRPEdit camera, all bridge section are at the same height. But when i open my new OFP map, it always have 2 or 3 section like 5 meter lower =(.

I hope you'll be able to help me.

P.S.Sorry for my bad english.


Newbie

  • Guest
Re:Bridge problem =(
« Reply #2 on: 15 Jun 2003, 02:00:38 »
thx Kaliguya

Offline Gielovic

  • Contributing Member
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Re:Bridge problem =(
« Reply #3 on: 23 Jun 2003, 20:19:13 »
Use visitor, it's a lot easier and has a much better viewer, where you can replace the objects in 3d mode

Hit_Sqd_Maximus

  • Guest
Re:Bridge problem =(
« Reply #4 on: 24 Jun 2003, 08:41:07 »
You cant set hight in visitor though

zippy

  • Guest
Re:Bridge problem =(
« Reply #5 on: 26 Jun 2003, 18:07:01 »
yes yes yes YOU CAN

Edit menu=>Object Position or CTRL+P
Elevation relative to surface in meters

zippy

Offline Gielovic

  • Contributing Member
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Re:Bridge problem =(
« Reply #6 on: 26 Jun 2003, 19:04:53 »
You see,
thanks zippy

Offline MI_Fred

  • Members
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  • AA
    • OFP Team Finlanders
Re:Bridge problem =(
« Reply #7 on: 26 Jun 2003, 20:15:29 »
The problem still seems to remain in Visitor. In buldozer, the bridge parts are aligning to the terrain elevations and thus connecting to each other forming a rollercoaster  :D Man that would be fun... Then ingame, they are at different heights.

I have both ends flattened, but should the end pieces of the bridge be on water? I guess it stinks when the ends are on such steep hills.... wait, they aren't in Nogova... hey, what's goin on?  ;D If anyone has done it in visitor (those above links are all on wrpedit), please reveal thy secret (or not) formulae.  :-*
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.