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Author Topic: Member Already Defined Error  (Read 1249 times)

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VASFStalker

  • Guest
Member Already Defined Error
« on: 14 Jun 2003, 16:12:29 »
Hey, me and my bud are working on retexturing weapons and units to make a Team Fortress Classic pack (Don't worry, No Counter Strike in there ;) ) and as i was making my first weapon, the shotgun, I tried to test it and came upon some errors. I fixed the whole "something" encounted, expected "Something" errors easily, but I get this "member already defined" and I looked it over and couldn't figure it out. I looks like any easy fix, but I don't understand! Help me!

Yahoo

  • Guest
Re:Member Already Defined Error
« Reply #1 on: 14 Jun 2003, 19:38:28 »
If you post the config up i may be able to help

VASFStalker

  • Guest
Re:Member Already Defined Error
« Reply #2 on: 14 Jun 2003, 23:08:07 »
Keep in mind I just edited this and i'm a big newb, so it might be chocked full of errors.

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot            0// dummy weapons
#define WeaponSlotPrimary      1// primary weapons
#define WeaponSlotSecondary   16// secondary weapons
#define WeaponSlotItem         256// items
#define WeaponSlotBinocular   4096// binocular
#define WeaponHardMounted      65536

class CfgPatches
{
   class TFCShotgun
   {
      units[] = {};
      weapons[] = {TFC_Shotgun};
      requiredVersion = 1.01;
   };
};

class CfgAmmo
{
   
   class default {};

   class BulletSingle : Default
   {   };
   
   class BulletBurst: BulletSingle {};
   
   class ShotgunShell : BulletBurst
   {
      hit=9;indirectHit=6;indirectHitRange=0.1;
   };
   
};

class CfgWeapons
{
   class Default   {};
   class MGun: Default {};
   class Riffle: MGun {};
=
   class TFCShotgun : Riffle
   =
      scopeWeapon = private;
      scopeMagazine = public;

      modelOptics="\TFCShotgun\optika_kozlice";
      picture="\TFCShotgun\m_kozlice1.paa";
      optics = true;
      opticsZoomMin=0.35; //was 0.21
      opticsZoomMax=0.35;

      displayName = $STR_DN_TFCSHOTGUN;
      displayNameMagazine = $STR_MN_SHOTGUN_SHELL;
      shortNameMagazine = $STR_SN_SHOTGUN_SHELL;
      drySound[]={"weapons\M16dry",db-40,1};   // empty magazine
      
      muzzles[] = {};

      ammo = ShotgunShell;
      count = 7;
      multiplier=1;
      division=7; //added for fix in the US version of wrong ammo count
      burst=7;
      dispersion=0.0001;
      sound[]={\TFCShotgun\kozl_single,db0,1};
      reloadMagazineSound[]={\kozl\kozl_load,db-70,1};
      
      soundContinuous=false;
      reloadTime=0.001;
      magazineReloadTime=3;   
      ffCount=1;
      recoil=sniperSingle;
      recoilFixed=riffleSingleFixed;
      autoFire = false;
      aiRateOfFire=5.0; // delay between shots at given distance
      aiRateOfFireDistance=500; // at shorter distance delay   goes lineary to zero

      useAction = false;
      useActionTitle = "";
   };

};
};
class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyKozlice: ProxyWeapon {};
};

Skaircro

  • Guest
Re:Member Already Defined Error
« Reply #3 on: 15 Jun 2003, 16:15:14 »
I think it might be because of the proxyKozlice.
You might have to change it to something like:

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyTFCShotgun: ProxyWeapon {};
};


Not too sure about this though!  ???