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Author Topic: Damaged chopper Helidrop before trigger  (Read 1863 times)

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Offline LCD

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Re:Damaged chopper Helidrop before trigger
« Reply #15 on: 15 Jun 2003, 11:33:32 »
Quote
Hey how would you use that distance parameter with the damage one ?  Is it distance from the enemy who targeted it or just enemy or camera or ?

???

wat do u want here ?

use da distance nd da dammage 2 check ?

in da coindition

getdammage nameofheli >= .3 and "_X distance  nameofheli < 100" count enemies > 0

enemies is array of all enemy units
u can change da 100 2 da distance u want ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Mr.BoDean

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Re:Damaged chopper Helidrop before trigger
« Reply #16 on: 16 Jun 2003, 09:03:35 »
ok, cool  :) , but can you tell me the purpose of having these two parameters as conditions?

i.e.  Are you saying that you'd want to check how many enemies and how far away they are  so that .....what? So that your chopper gets more damage from more  and closer enemies......or that its' being damaged a certain distance away would then dictate it to retreat to a safe LZ or crash near the baddies or?  I mean, HOW would one use these features?  :-\  

Kaliyuga

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Re:Damaged chopper Helidrop before trigger
« Reply #17 on: 16 Jun 2003, 10:03:36 »
 thats my fault for throwing that distance command out there...  

I was just using it as a general example.. not really in relation to your problem specifically ..

It's just a different condition you could use to set off  a trigger if you wanted...

like for instance if you wanted to create a mine that will work against a 5t truck...  you could place a regular mine from the editor.....  name it M

name your 5t truck T

make a trigger looks somethin like this:


condition:   T distance M < .5
activation:  bomb1="HEAT120" camcreate getpos M

so when the truck is less than .5 meters from the mine.. a HEAT shell is created at the mine .. and your 5t truck is cleared for take off.. lol

anyways..  I don't think it's really neccesary for solving your problem but just wanted to clear up the distance thing since I brought it up
:cheers:

Mr.BoDean

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Re:Damaged chopper Helidrop before trigger
« Reply #18 on: 16 Jun 2003, 12:36:09 »
thats my fault for throwing that distance command out there...  

I was just using it as a general example.. not really in relation to your problem specifically ..

It's just a different condition you could use to set off  a trigger if you wanted...

like for instance if you wanted to create a mine that will work against a 5t truck...  you could place a regular mine from the editor.....  name it M

name your 5t truck T

make a trigger looks somethin like this:


condition:   T distance M < .5
activation:  bomb1="HEAT120" camcreate getpos M

so when the truck is less than .5 meters from the mine.. a HEAT shell is created at the mine .. and your 5t truck is cleared for take off.. lol

anyways..  I don't think it's really neccesary for solving your problem but just wanted to clear up the distance thing since I brought it up
:cheers:

Thanks, Kali.  :)  So would your example be primarily for a cutscene or just to ensure some damage in case the driver manages to skirt the actual mine?

Mr.BoDean

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Re:Damaged chopper Helidrop before trigger
« Reply #19 on: 16 Jun 2003, 12:37:46 »
BTW, once again you guys helped me with something that does exactly what I wanted it to do!! Muchas thankus!  :D

Offline LCD

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Re:Damaged chopper Helidrop before trigger
« Reply #20 on: 16 Jun 2003, 14:05:34 »
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BTW, once again you guys helped me with something that does exactly what I wanted it to do!! Muchas thankus!

so proby solvy ?  ::) ;D

solve boton is down || dere somwere
                                 V

LCD OUT
« Last Edit: 16 Jun 2003, 14:06:23 by LCD »
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Mr.BoDean

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Re:Damaged chopper Helidrop before trigger
« Reply #21 on: 16 Jun 2003, 14:36:59 »
so proby solvy ?  ::) ;D

solve boton is down || dere somwere
                                 V

LCD OUT

LOL, LCD   :tomato: But when I solve it, it's locked, right? Which means peeps can't add comments, so I like to leave open for a bit. Are you on a solve-it Quota ?  :-X Besides, I still had another question:  ;)

Quote
Thanks, Kali.   :)  So would your example be primarily for a cutscene or just to ensure some damage in case the driver manages to skirt the actual mine?



Offline LCD

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Re:Damaged chopper Helidrop before trigger
« Reply #22 on: 16 Jun 2003, 14:50:13 »
his example wil make da mine work - cuz mines dont work realy on nythin xept da tanks ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Mr.BoDean

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Re:Damaged chopper Helidrop before trigger
« Reply #23 on: 16 Jun 2003, 22:17:52 »
Ok, gotcha , thanks!  :thumbsup:  

And just for you, LCD ...Proby Solvey ...  ;)