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Author Topic: My Vehicle Respawn Script/Addon  (Read 2563 times)

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beowulf2014

  • Guest
My Vehicle Respawn Script/Addon
« on: 12 Jun 2003, 22:16:51 »
This is a Script Addon  by Neo_Wulf.
It is unofficial so use at your own risk!
Neo_Respawn.pbo v1.0
Contact me at: neo_wulf@stogroup.net

****************************************************
This script is comprised from various scripts from
the members of the OFP Community. They are:
Doolittle
Karrilion
TakeOffTim
Vektorboson
Neowulf
DETLA
Badblood
Black_Bird
Babalon
Goose
PowerTac
DeadShotScott
WkDavis

*****************************************************


INSTALTION:

Just put the NEO_Respawn into your OFP/Addons Folder.
******************************************************
WHAT IT DOES:

 This will add respawn to vehicles with some effects, including,
explosions,heli dust, damage smoke,fuel loss. At the bottom of this
readme is a list of all vehicles this will respawn at this point. I
am working on updating this list in the future. NOTE: THIS WILL
RESPAWN AMMO CRATES :)
******************************************************
HOW DO I USE THIS?:

Simple.

1. In your mission place a gamlogic called server.

2. In the init line of each vehicle put the following:

FOR TANKS PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"

FOR PLANES PUT:
[this] exec "\NEO_Respawn\Planes\planersp.sqs";this exec "\NEO_Respawn\Planes\start.sqs"

FOR HELOS PUT:
[this] exec "\NEO_Respawn\Helos\helorsp.sqs";this exec "\NEO_Respawn\Helos\start.sqs"

FOR ANYTHING ELSE PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"

3. THATS IT!!!!!
********************************************************

Vehicle list inside readme file  ;D
« Last Edit: 12 Jun 2003, 22:18:43 by beowulf2014 »

beowulf2014

  • Guest
Re:My Vehicle Respawn Script/Addon
« Reply #1 on: 12 Jun 2003, 23:46:17 »
What I need to know is if this will pass on during MP play. I know it works in SP and that the vehicles respawn with the effects available. But I want to make sure everyone in MP can see the effects after respawn. Thanx ;D

beowulf2014

  • Guest
Re:My Vehicle Respawn Script/Addon
« Reply #2 on: 13 Jun 2003, 03:57:44 »
Well here is the deal,
 I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!

Will post again when fixed!

Offline Doolittle

  • Contributing Member
  • **
  • _this select 0
Re:My Vehicle Respawn Script/Addon
« Reply #3 on: 02 Jul 2003, 00:47:36 »
Will you need the addon in order for the scripts to work on a map?

Doolittle

beowulf2014

  • Guest
Re:My Vehicle Respawn Script/Addon
« Reply #4 on: 08 Jul 2003, 06:22:27 »
Yes, but the idea will be for the community to actually have all the neat effects for each vehicle in one place and work when the vehicle respawns. ;D

Commando

  • Guest
Re:My Vehicle Respawn Script/Addon
« Reply #5 on: 04 Aug 2003, 03:50:23 »
does i work with custom buildings, ammo crates and boats? or do i have to edit that?

PimpD

  • Guest
Re:My Vehicle Respawn Script/Addon
« Reply #6 on: 17 Aug 2003, 16:48:35 »
Well here is the deal,
 I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!

Will post again when fixed!


Can't wait  ;D