>Did both addons have units placed in the map, or was it the case that one >addon was calling up scripts in a second that had no units placed in map?
The second case: One addon included the unit, and its init line and various EH's called scripts from another addon, which included ONLY scripts. There was nothing else inside.
Tried what you suggested, and copied the addon name to the mission.sqm. Interestingly, this gives an "missing addon bla" error. So I copied the name to the AutoAddons section, and it gave no error, but the lag was still there.
I will try adding a dummy config.cpp which defines some dummy unit later, maybe then it loads the .pbo as static.