I've been trying, without success, to make a script where runway marker lights (from the addon) follow a bullet once fired, to look like tracer, as the OFP tracers are crap;
_missile = nearestObject [player,"M60"]
trace = "SmallRunwayMarkerGreen" camcreate [(getpos _missile select 0), (getpos _missile select 1), (getpos _missile select 2)]
trace inflame true
#loop
trace setpos [(getpos _missile select 0), (getpos _missile select 1), (getpos _missile select 2)]
? isNull _missile : exit
goto "loop"
the script is called from an event handler "fired".
it doesn't work at all and I have no idea what I'm doing. This is where i got to from playing with that bullet cam script.
Thanks!