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Road tool 32000ft, single tree vs forest lag?
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Topic: Road tool 32000ft, single tree vs forest lag? (Read 2822 times)
0 Members and 2 Guests are viewing this topic.
Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #15 on:
06 Jun 2003, 00:12:19 »
Try removing some addons from your Addons folder
Planck
«
Last Edit: 06 Jun 2003, 04:03:55 by Planck
»
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fragger
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Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #16 on:
06 Jun 2003, 17:19:56 »
Brilliant it works now!!! thx plank!! ;D
but thats also bad news
the addons folder can only hold a certain amount of space?
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Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #17 on:
06 Jun 2003, 20:40:30 »
It depends on how much memory you have basically.
Planck
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pertti49
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Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #18 on:
08 Jun 2003, 10:57:47 »
forest sections suck besauce u cant drive the trees down with tanks they cant be destoyed and that is besauce it is one object so if u could destoy something u have to destroy whole object so hit one tree and 50 trees will fall down
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xero
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Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #19 on:
08 Jun 2003, 15:42:43 »
You couldn't drive a tank through a forest anyway, especially those huge trees. Driving through one of those big trees mightn't be possible, never mind 50 or a whole forest.
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pertti49
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Re:Road tool 32000ft, single tree vs forest lag?
«
Reply #20 on:
10 Jun 2003, 19:32:07 »
i did save my map on txt open wrp buddy then load the map choosing the object then try to import the map and it gives `error in import`
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Road tool 32000ft, single tree vs forest lag?
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