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Author Topic: Road tool 32000ft, single tree vs forest lag?  (Read 2822 times)

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Offline Planck

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #15 on: 06 Jun 2003, 00:12:19 »
Try removing some addons from your Addons folder


Planck
« Last Edit: 06 Jun 2003, 04:03:55 by Planck »
I know a little about a lot, and a lot about a little.

fragger

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #16 on: 06 Jun 2003, 17:19:56 »
Brilliant it works now!!! thx plank!!  ;D
but thats also bad news
the addons folder can only hold a certain amount of space?

Offline Planck

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #17 on: 06 Jun 2003, 20:40:30 »
It depends on how much memory you have basically.


Planck
I know a little about a lot, and a lot about a little.

pertti49

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #18 on: 08 Jun 2003, 10:57:47 »
forest sections suck besauce u cant drive the trees down with tanks they cant be destoyed and that is besauce it is one object so if u could destoy something u have to destroy whole object so hit one tree and 50 trees will fall down

xero

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #19 on: 08 Jun 2003, 15:42:43 »
You couldn't drive a tank through a forest anyway, especially those huge trees. Driving through one of those big trees mightn't be possible, never mind 50 or a whole forest.

pertti49

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Re:Road tool 32000ft, single tree vs forest lag?
« Reply #20 on: 10 Jun 2003, 19:32:07 »
i did save my map on txt open wrp buddy then load the map choosing the object then try to import the map and it gives `error in import`