Ok!
The script used are 3 scripts by snYpir;
http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_7look at the "Group Respawn Script".
Then I tried two different solutions to change the units SpeedMode and UnitPos.
First I did it by adding it to the array(?) in the trigger executing the scripts;
[respawn_trigger,"STEALTH","RED",100,"LIMITED","UP"]
where ,"LIMITED","UP" are my changes. I changed the necessary in "respawn.sqs" and "respawn_grp.sqs" and I got it working. No probs there.
When the units still ran I tried to use the original scripts and activate a simple script from the same "respawn_trigger".
simple_script.sqs;
~3
unit SetSpeedMode "LIMITED"
unit SetUnitPos "UP"
exit
The result was the same.
Then i figured out that the problem must be when the units are ordered around by GameLogics and not by waypoints.
So please take a look at it and if theres something that I didnt explain good enough I can try to explain better or mail the testmission to anyone that want to help me.
So there it is... :-\
IÂ'm thinking of making my own script where I move the units AND their waypoints. Respawn shouldnt be a problem when IÂ'm making a MP-mission.
What do you think?