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Author Topic: problem witch animations  (Read 493 times)

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eversman

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problem witch animations
« on: 17 Jun 2003, 11:10:18 »
Hi guys, can you help me???
I doing cutscene for my new mission and I wont to one solider crouch, but in ofp is so many animations that i can't find it.

Offline Burn

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Re:problem witch animations
« Reply #1 on: 17 Jun 2003, 12:38:05 »
try this ;):

Player setBehaviour "Combat"
Player switchMove "CombatToCrouch"

did that help? ::) :P ;D

eversman

  • Guest
Re:problem witch animations
« Reply #2 on: 17 Jun 2003, 14:36:05 »
No, it not work!!!
this guy is crouching but after few seconds he's hitting the ground... why????

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:problem witch animations
« Reply #3 on: 17 Jun 2003, 22:06:11 »
you need to use this

this removemagazines "handgrenade";this setbehaviour "combat"; this switchmove "combattocrouch"; this setunitpos "up"

you can leave out the handgrenades bit if they don't have them.

eversman

  • Guest
Re:problem witch animations
« Reply #4 on: 18 Jun 2003, 15:03:59 »
you need to use this

this removemagazines "handgrenade";this setbehaviour "combat"; this switchmove "combattocrouch"; this setunitpos "up"

you can leave out the handgrenades bit if they don't have them.

Thanks man, thats work, even witchout this removemagazines "handgrenade" command... just like you said.
So only one thing: i want add resistance tracks to my cutscene but i dont know how they are named.... tell me if you knew that.