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Author Topic: A New Nam Mod is Born....  (Read 4296 times)

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PRiME

  • Guest
Re:A New Nam Mod is Born....
« Reply #15 on: 16 Jun 2003, 03:39:49 »
1024x1024 LOL, you guys love bashing don't you?

512x512 is the standard with resistance, if you don't have resistance then simply your a lazy mofo and don't real love OFP.

I was simply saying the mod could be improved 10fold by keeping it with the standards of the nogova island, one key thing to that is the texture size. But I can see all you must have a shitbox computer or only own CWC or something, this is a real sad thing.

I realy don't care if you think its enough I was voiceing what I hear from others as I admin a popular OFP server with the Sebnam2 on it and this I hear all the time.  

But since there is never going to be another sebnam so im told by inside sources there is no point arguing, I was just hoping other people would share the same view and perhaps spark a rework over the sebnam pack to make it just THAT more great but since your all such flame boys I will forget this thread exists.

Offline Noon416

  • Old Bugger
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Re:A New Nam Mod is Born....
« Reply #16 on: 16 Jun 2003, 04:15:19 »
PRiME,

Quote
but since your all such flame boys I will forget this thread exists.
Flame boys?

Not one person in this thread has been insulting or derogative towards you, so I fail to see where you think you've been slighted from.

The only person who's been flaming is you.

As such, I suggest you calm down the tone a bit, or you might just be taking leave of our fair forums.

*First warning*
"If a man talks in the woods and no woman hears him, is he still wrong?"

PRiME

  • Guest
Re:A New Nam Mod is Born....
« Reply #17 on: 16 Jun 2003, 09:05:47 »
I think gross exageration is flaming on another persons post, trying to shoot their comments out of context.

Sorry maybe I was a bit harsh but I don't like it when people shoot my valid comments down with gross exagerations of those comments.

 IE.

What's the point with having 1024x1024 pixel textures when it's gonna lag horribly with 10 models on screen ?
PLUS you won't recognize the great textures anyway because most fightings take place in distances from 75m and more ...

Anybody complaining about texture quality of the nampack2.0 is a bit overoptimistic imo.



Sorry I was just offended by that, perhaps your wern't because he was talking about me and not YOU. Sorry
« Last Edit: 16 Jun 2003, 09:06:31 by PRiME »

Offline Noon416

  • Old Bugger
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Re:A New Nam Mod is Born....
« Reply #18 on: 16 Jun 2003, 09:34:02 »
I think gross exageration is flaming on another persons post, trying to shoot their comments out of context.
Sorry maybe I was a bit harsh but I don't like it when people shoot my valid comments down with gross exagerations of those comments.

Then just use calm, logical and fact-based arguments to destroy their points.
That way, you win, they lose, and we don't have to step in. :)
"If a man talks in the woods and no woman hears him, is he still wrong?"

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
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    • Project UK Forces
Re:A New Nam Mod is Born....
« Reply #19 on: 16 Jun 2003, 10:37:06 »
and Noon gets to look like Ghandi  :D
Proud Member of the Volunteer Commando Battalion

EvilMadcat

  • Guest
Re:A New Nam Mod is Born.... change name
« Reply #20 on: 24 Jul 2003, 02:13:33 »
Okay Boys the Name of the Mod is change to Vietnam Warfare: Burned Battlefields.
@Vyers
Projects : a f4, a f5 , mig 21 and many more.







The textur on the bunker is temporary.

We need for the Mod Team:

Modeller
Skinner
Islandmaker
Scripters.

EvilMadcat

asmodeus

  • Guest
Re:A New Nam Mod is Born....
« Reply #21 on: 24 Jul 2003, 03:22:34 »
EvilMadcat,

Please utilize the recruitment depot (link at top of this page) for recruiting.  That is not allowed in the forums.   ;)

You can discuss the addons that you are making all you want in here though.   ;)  

Good luck on your mod!   :)

Asmodeus