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Author Topic: Dialog Menus  (Read 648 times)

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Babalon

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Dialog Menus
« on: 05 Jun 2003, 22:54:34 »
Hi all,

Well, it has come to my attention there is only one Tutorial out there for this incredibly powerful and awesome tool in OFP.  I'm talking about Dialogs.

The ability to have a menu pop-up, and the player adjust, select, and modify certain values/settings while in the game, is nothing short of a real piece of candy from the perspective of the mission creator and player.

But, as I was saying, there is only one tutorial out there (by Vektorboson), and its not even complete (nor updated for about 5-6 months now).  This leaves to those of us that want to know and learn how to use dialogs, a bit short on achieving total enlightenment on the subject.

What I want is for those that do know of other references, or know of information dealing with Dialogs that is not in the tutorial, to please step forward and share.  Perhaps even make a new Tutorial.

Babalon

  • Guest
Re:Dialog Menus
« Reply #1 on: 06 Jun 2003, 01:07:46 »
*PUNT*

Offline LCD

  • Former Staff
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    • Everon Cartel
Re:Dialog Menus
« Reply #2 on: 06 Jun 2003, 01:20:44 »
i dont think dere r ny oder TUTs - so ur best shot is 2 expirment

but have som patients if som1 knows - hell help u ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Babalon

  • Guest
Re:Dialog Menus
« Reply #3 on: 06 Jun 2003, 18:24:11 »
Eigh, thats what im talking about.  I'm hopeing someone who has experience in this matter will have a look at the current tutorial, and add on to it.

Babalon

  • Guest
Re:Dialog Menus
« Reply #4 on: 07 Jun 2003, 23:57:05 »
*Punt*
My last kick-up of this post before i surrender ot the fact that no one else out there can help me.

vektorboson

  • Guest
Re:Dialog Menus
« Reply #5 on: 08 Jun 2003, 16:14:03 »
Hi,

I'm sorry, but the tutorial covers almost everything concerning 2D-Dialogs. There are some more controls, but they are not available through scripting; this includes controls like toolbox, radio, progress, compass a.s.o.
BIS didn't implement those as scriptable, so there is little use in taking them into the tutorial. As for Dialog scripting I learned that buttons, list- and comboboxes, active text and static text, and sliders are enough. Those are covered by the tutorial.

If you have the basics which you get through my tutorial, you may take a look at a debinarized resource.bin; there are all available controls used, and you get an idea how to use 3D-controls.

Babalon

  • Guest
Re:Dialog Menus
« Reply #6 on: 09 Jun 2003, 05:45:11 »
hmmm....   :-\