Home   Help Search Login Register  

Author Topic: ADVANCE recon ai  (Read 535 times)

0 Members and 1 Guest are viewing this topic.

Offline Delta Hawk

  • Members
  • *
  • I'm a llama!
ADVANCE recon ai
« on: 06 Jun 2003, 22:55:32 »
just an idea that i got the other day. Ok, first recon is done usually in a slow pace, hold fire behaviour, but with ofp, it's sutpid.

First, you tell your guys to stand up so you won't lose anybody whose crawling like a dumbass but then you have to tell them to get down when being shot at.

second, you tell them to hold fire so you can set up fire elements or sneek around and then you have to tell them to open fire when they're fired upon. EX. text
Bill: Oh gosh, i'm being shot at.  But i'll just stand here like a dumbass and not shoot back untill Sarg tells me to.
Sarg: And I'm going to war with YOU! Did you get hit in the head YOU DUMBASS!

But i'm thinking you can put down these triggers.
1st trigger: team starts out Hold Fire, setunitpos "up", combat mode, limited speed.
2nd trigger: if west detect east, team setunitpos "auto"(then he gets down like a good monkey), still hold fire, making him quiet and not shooting anybody
3rd trigger: if EAST destects west, then setcombatmode red.  unless you're more stupid than Saddam, then you shoot at anyone who is trying to shoot you. right?

But then i thought about what if west is ambush and west doesn't detect east, so they don't open fire.  It's stated that the tactic to overcome an ambush is meet the ambushers with aggressive suppresive fire, meaning grenades, bullets and such. This i don't know how to do, so how do i throw it all in a mission?

Offline CrashDome

  • Members
  • *
Re:ADVANCE recon ai
« Reply #1 on: 09 Jun 2003, 08:45:18 »
What you say might be true, but I have found that sometimes the right combinations of commands will take care of alot. The built in AI CAN be pretty smart if the right commands are used in the right situation. However, most situations end up being chaos anyway. You might try these first and tweak from there.

For example:

setbehaviour "Stealth"
setCombatMode "Green"

will make guys move slowly through an area - they will actually try and find the stealthiest path - even if it means moving off track and going through a bunch of trees/bushes. They will only fire when fired upon.
Drawbacks - if one guy is away from group, he is on his own if the SHTF.



Once combat ensues or they reach a target area:

setbehaviour "Combat"
setCombatMode "Yellow"
setspeedMode "Limited" ****optional*****

will make them move in formation (and they'll stay together) shooting at priority targets (guys with heavy weapons, officers, etc...) first. They will drop if the leader drops and stand when the leader stands.
Drawback - if the officer is standing behind a hill or bushes, the member out in the open will stand too - very rare that the officer stands through combat though.

TIP: NEVER, EVER set guys to "Engage at Will" unless it is a mass surprise attack. Your guys will tend to run off in all directions and almost never drop prone. They pick bad targets and run around like chickens. Once you set your team guys on engage at will via the orders menu - it is very difficult to get them to not be "engaging at will".