In this script, game logics update their position every time the loop loops. The script 'impact' drops laser guided bombs on the game logics every incriment. The purpose simulates the blast radius of an atomic bomb. The cutscene part is buggy, so don't test the script, :'( if anyone could just tell me what is wrong,
thank you.
The loop is what appears to not be working, and the result is (which I am seeing is those scorch marks staying in one place) seemingly the game logics not moving. I have both the scripts the situation involves (see attached)