Well, you'd have to:
1. Get permission from the Author/Authors
2. Unpbo the addons
3. Take all the config.cpp's and edit them into one
Here's an example config.cpp from the OFPEC blood pack. It uses 4 different .p3d's in the same .pbo.
// -= Blood Effects =-
// -= concept/particles by Igor Drukov
// -= scripting by snYpir
// -= models/textures by Asmodeus
class CfgPatches
{
class OFPEC_Blood
{
units[] = {ASM_Bldsplat,ASM_Bldchnk,ASM_Bldchnk2,ASM_Bldchnk3};
weapons[] = {};
requiredVersion = 1.90;
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class TargetTraining: NonStrategic {};
class TargetGrenade: TargetTraining {};
class ASM_Bldsplat: TargetGrenade
{
model="\OFPEC_Blood\ASM_Bldsplat";
armor=20000;
scope=2;
displayName="Blood: Splat";
};
class ASM_Bldchnk: TargetGrenade
{
model="\OFPEC_Blood\ASM_Bldchnk";
armor=20000;
scope=2;
displayName="Blood: Glob 1";
};
class ASM_Bldchnk2: TargetGrenade
{
model="\OFPEC_Blood\ASM_Bldchnk2";
armor=20000;
scope=2;
displayName="Blood: Glob 2";
};
class ASM_Bldchnk3: TargetGrenade
{
model="\OFPEC_Blood\ASM_Bldchnk3";
armor=20000;
scope=2;
displayName="Blood: Glob 3";
};
};
Good luck!
Asmo