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Author Topic: Sound source  (Read 858 times)

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Stalker

  • Guest
Sound source
« on: 01 Jun 2003, 18:41:30 »
How to make a sound source ? For example I have a music and a radio. I need my music to come from the radio and when the radio is destroyed the music must turn off.

Storm-Dk

  • Guest
Re:Sound source
« Reply #1 on: 01 Jun 2003, 18:56:33 »
Give the radio a name fx: Radio ;D and give the musice trigger a name fx Music.
and ride alive (radio); Music = True
When radio are destoryed, not (alive radio); Music = False
I don't know if its gonna work but i think it will

Stalker

  • Guest
Re:Sound source
« Reply #2 on: 01 Jun 2003, 19:08:28 »
Give the radio a name fx: Radio ;D and give the musice trigger a name fx Music.
and ride alive (radio); Music = True
When radio are destoryed, not (alive radio); Music = False
I don't know if its gonna work but i think it will
It's not the thing I wanted. I want the music to come from the radio but not from trigger.

Storm-Dk

  • Guest
Re:Sound source
« Reply #3 on: 01 Jun 2003, 21:24:48 »
You need a trigger to play the radio.
you can set the trigger near the radio with the music you want.

Stalker

  • Guest
Re:Sound source
« Reply #4 on: 02 Jun 2003, 14:16:35 »
I know that I need a trigger to play the music. But if you just activate the trigger the music can be heard on all island. And I want the effect when you go far from the radio the sound is going lower.

Offline macguba

  • Former Staff
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Re:Sound source
« Reply #5 on: 02 Jun 2003, 15:43:16 »
Not being a sound expert I'm not sure, but I think the way to achieve what you want is pretend that the music is speech and use the line

radio1 play musicTrack

or something.


Plenty of reviewed ArmA missions for you to play

Rubble_Maker

  • Guest
Re:Sound source
« Reply #6 on: 05 Jun 2003, 00:04:42 »
No, you must use the "say" command. It works for any object, not just AI or human players. Just use

radio say "sound"

and define the sound under CfgSounds in your description.ext

RP

  • Guest
Re:Sound source
« Reply #7 on: 09 Jun 2003, 08:01:34 »
Hi Rubble,
i was wondering how to do that (a while ago), and never figured it out ???
It's a good thing someone who knows how to do it cares to reply 8).
Cheeers.

RP