Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles).
If the markers array contains several marker names, the position of a random one is used.
Otherwise, the given position is used.
The vehicle is placed inside a circle with this position as center and placement as its radius.
Special properties can be: "NONE", "FLY" and "FORM".
See
ArmAVehicles for possible type values.