Creates a sound source of the given type (type is the name of the subclass of CfgVehicles).
If the markers array contains several marker names, the position of a random one is used.
Otherwise, the given position is used.
The sound source is placed inside a circle with this position as its center and placement as its radius.
Used In
ArmA
Example
_soundSource = createSoundSource ["LittleDog", position player, [], 0]