Yeah.. I just tried doing it the way you said Supergrunt.... the code that
should work would be something like this:
Condition:
?(officer ammo "SmokeShellGreen" <x)
Activation:
officer sidechat "come get us"
that would activate your trigger that could set the bird in motion to your position using the domove command
now... it all sounds good... until you get it into the editor... :-\
so... I set it to where when you had less than 2 smokeshells the sidechat should go off... and was an officer (which has two smokeshells)
when i started the mission.. the sidechat played....
so I fooled around with the numbers a little bit....
made the condition to where it only went off when you had more than 4 smokeshells..... and it didnt go off when the mission started...
I also tried using:
officer ammo "SmokeShell" ==0
and the sidechat went off as soon as the mission started...
hope this could be of help to whomever.. but it is quite frustrating....
Aren't there scripts written that do the same sort of thing? It just may not be possible in the editor for some reason?
I dunno.... but good luck
I did just have one last thought....
you could try and use "Smokeshell" != 2
and this
should make the trigger go off if there is any other number than 2 smokeshells on the player