Introduction
Welcome to the world of Armed Assault Editing! It is a vast world to explore, full of surprises, difficult mazes and a lot of life. Hopefully, you will stay interested in ArmA editing until the end, it sure is rewarding once you know all its complexities. Once you possess the knowledge required - you will be able to transform a dull, empty island into a wonderful world full of life and events! It is a long journey, however it's a rewarding one.
In this tutorial you will learn lots of things about ArmA editing, basically what everyone who looks at the editor wants to know - and more! There are so many tips and tricks included here that you will most likely learn a thing or two. After digesting this tutorial, you'll be able to create an above-average mission and as you gain experience - the sky is the limit! The tutorial is divided into a few categories, each with several chapters giving more insight on specific subjects. If you are new, start with Chapter 1 and go through all of them! If you already have some experience, go to any chapter that draws your attention.
Easy-to-read text combined with lots of images will help develop a trained mind for ArmA Editing. As the tutorial continues, a mission will take form. With every chapter, new stuff will be added to enhance the mission further. In the end, there will be an enjoyable mission to play - the final product!
Download the Example Mission here. It's a good idea to have the mission running while you read through the tutorial so you can see what's happening.
In case some subjects aren't clear after reading the tutorial, ask a question on the Forum.
For comments/errors/suggestions send a PM to Cheetah.
Example Mission | ArmA unit classes | ArmA weapon/ammo classes | Offline Command Reference | Online Command Reference
