Sets the reload time of the given weapon of the given unit/vehicle.
Reload time is a float between 0 and 1, where 1 is 100% of maximum reloading time for the weapon or magazine set in the config.
Syntax:
gunner:
Object
weaponName:
String
reloadTime:
Number
_done = _vehicle setWeaponReloadingTime [gunner (vehicle player), currentMuzzle (gunner (vehicle player)), 0.5];
loon1 setWeaponReloadingTime [loon1,currentWeapon loon1,0];