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Types Arrays Scripting Topics CfgVehiclesOFP/ArmA WeaponsOFP/ArmA

Color
Format:
[r, g, b, a]
Description:
Color, r is the intensity of red, g is the intensity of green, b is the intensity of blue.
a is alpha (1 - transparency).
All is from 0 to 1.

ParticleArray
Format:
[ShapeName,
AnimationName,
Type,
TimerPeriod,
LifeTime,
Position,
MoveVelocity,
RotationVelocity,
Weight,
Volume,
Rubbing,
Size,
Color,
AnimationPhase,
RandomDirectionPeriod,
RandomDirectionIntensity,
OnTimer,
BeforeDestroy,
Object]
Description:
Global parameters:
        ShapeName - Name of the shape associated with the particle.
        AnimationName - Name of the animation of the shape.
        Type - Type of particle (either "Billboard" or "SpaceObject").
        TimerPeriod - The period of calling the "OnTimer" event (in sec).
        LifeTime - Life time of the particle (in sec).

Physical parameters:
        Position - Either 3D coordinate (x, y, z) or name of the selection - in this case the Object property
        must be set.
        MoveVelocity - 3D vector (x, y, z) which describes the velocity vector of the particle direction and
        speed in m/s.
        RotationVelocity - Float number which determines number of rotations in one second.
        Weight - Weight of the particle (kg).
        Volume - Volume of the particle (m^3).
        Rubbing - Float number without dimension which determines the impact of the density of the environment
        on this particle. 0 - no impact (vacuum).

Render parameters:
        Note that all these values are set as arrays to show their development in time.
        If you set the array [1, 2] as a size, then at the beginning the size of the particle will be 1 and at the end
        of the life time of the particle it's size will be 2.
        The rest of the values during the life time will be linearly interpolated.

        Size - Size of the particle in time to render (m).
        Color - Colour of the particle in time to render (RGBA).
        AnimationPhase - Phase of the animation in time.

Random parameters:
        RandomDirectionPeriod - Period of change of the velocity vector (s).
        RandomDirectionIntensity - Each MoveVelocity component will be changed with random value from
        interval <0, RandomDirectionIntensity>.
        OnTimer - Name of the script to run every period determined by TimerPeriod property.
        Position of the particle is stored in "this" variable.
        BeforeDestroy - Name of the script to run right before destroying the particle.
        Position of the particle is stored in "this" variable.
        Object - Object to bind this particle to.

Position
Format:
[x, z] or [x, z, y]
Description:
Position:
x coordinates are east-west
z are south-north
y is height above ground.
Default y is 0.

Position2D
Format:
[x, z]
Description:
x coordinates are east-west
z is south-north.

Waypoint
Format:
[group, index]
Description:
Group is of type Group, index selects waypoint.
Index 0 selects first waypoint which is always created on group starting position.
snYpir
Note that [groupname, 0] is automatically created at a unit's starting position.

Therefore:
  • [groupname, 1] would be the first in-editor waypoint
  • [groupname, 2] would be the second
And so on...